This isn't your office pool. Three twelve-man leagues, fifty dollars a seat, eighteen weeks of war. Each league runs its own $600 pot, paid 100% to its own top three — two boards are open to anyone, escrowed through LeagueSafe. But the crown — and the vest — start on your own board: win your league to be in the running for one, finish last in it to be in the running for the other. Points settle it from there. Luck gets exposed. Skill gets paid.
Twelve seats at $50 makes $600, and all $600 goes back to the managers. Zero rake, no house cut, no admin fee — held in escrow and paid out in full when the season ends. Top three cash: first takes $400, second $125, third $75. All three leagues run this exact same $600 pot, each paid to its own top three. The crown and the vest stay singular — and where you finish on your own board is what puts you in the running: the three league winners are ranked against each other for the crown, the three last-place teams against each other for the vest.
Same stakes on every board — 12 seats, $50 in, $600 out, same rules, same scoring. Leagues 2 and 3 are open to anyone: pay on LeagueSafe and your ESPN invite comes straight back to you. The Expansion League is a private, locally-run board — closed to public entry, but its standings run live below like the rest. Enter both open leagues if you like — one team per league.
Every league's board, pulled live from ESPN. Top three in each league get paid. The crown and the vest take where you finished first: only a league winner can wear the crown, only a last-place team can wear the vest. Points decide between them — most points of the three winners takes the trophy, fewest of the three last-place teams wears the vest. Post the worst score in the field from mid-table and you wear nothing.
The spread and the total for every game this week, straight off ESPN's DraftKings feed — and the implied team totals worked out from them, which is the closest thing there is to a projected score. Every game carries its key factors, the full out list with team, position and who takes the snaps instead, and once it's played, the top five by DraftKings scoring. Then the part that's actually worth knowing: what the market called against what happened — a 55.5 total that lands on 74 tells you more than any projection. No props, no player lines — that's a different game and it isn't this one.
Every roster on every board, straight from ESPN and refreshed while you sit here. Adds, drops, trades and IR moves land on this page the moment they happen — anything that changed since your last visit is marked.
Three leagues, one crown, one vest — and one room where everybody has to answer for it. The Discord is open to every manager on all three boards, and to anyone still deciding whether to take a seat.
A channel per league, one for the whole field, and voice for all three draft nights. Phone notifications too, so a Sunday collapse doesn't go uncommented until Tuesday.
Finish dead last in your own league and you don't just lose, you're in the running to suit up. Three boards, three teams in the cellar — the one of the three with the fewest points-for pulls on the hi-vis loser vest, "Please be patient, I suck at fantasy football," and yes, there are photos. One crown. One vest. Twelfth is the price of admission: score the fewest points in the whole field and climb out of the cellar anyway, and you're off the hook.
It’s DraftKings scoring, exactly — a player’s DraftKings points for the week are his points here. The full sheet:
| Passing yard | 0.04 |
| Passing TD | 4 |
| Interception thrown | −1 |
| 300+ yd passing game | +3 |
| Rushing yard | 0.1 |
| Rushing TD | 6 |
| 100+ yd rushing game | +3 |
| Reception | 1 |
| Receiving yard | 0.1 |
| Receiving TD | 6 |
| 100+ yd receiving game | +3 |
| 2-pt conversion (pass / rush / rec) | 2 |
| Fumble lost | −1 |
| Any return TD / off. fumble-recovery TD | 6 |
| PAT made | 1 |
| FG 0–39 yds | 3 |
| FG 40–49 yds | 4 |
| FG 50–59 yds | 5 |
| FG 60+ yds | 6 |
| FG missed | −1 |
| Sack | 1 |
| Interception | 2 |
| Fumble recovery | 2 |
| Safety | 2 |
| Blocked kick | 2 |
| Defensive / return TD | 6 |
| 2-pt return | 2 |
| 1-pt safety | 1 |
| 0 — shutout | +10 |
| 1–6 | +7 |
| 7–13 | +4 |
| 14–21 | +1 |
| 22–27 | 0 |
| 28–34 | −1 |
| 35+ | −4 |
Points allowed is the only D/ST bonus — there is no yards-allowed bonus, because DraftKings doesn't have one. It's switched off in the ESPN settings.
A word on precision — and how we keep it exact. ESPN scores every game live off the official NFL stats, the same source DraftKings uses, so your points match DraftKings the overwhelming majority of the time. Two spots can differ by a hair: ESPN's D/ST points-allowed brackets split at 21 where DraftKings splits at 20 (a defense allowing exactly 21 earns +1 on ESPN, 0 on DraftKings), and once in a while a late stat correction can move a player across a DraftKings yardage-bonus line (100 rushing, 100 receiving, or 300 passing = +3). Here’s the promise: after each week’s official stat corrections are final, the commissioner trues every score up to DraftKings using ESPN’s league-manager scoring adjustment — so your final score is DraftKings, to the decimal. Nothing to argue about.
How it’s timed, so you always know where you stand: live scores during games are provisional — that’s ESPN scoring in real time. Once the NFL’s official corrections are final (ESPN’s deadline is the Saturday after the games), the DraftKings true-up is applied and the week is locked, before the next week kicks off. Think a score is off? Message the commissioner in the league chat with the player and the DraftKings number before the next week kicks off — it’s checked against the official box score and DraftKings and corrected before the week locks. No score decides money until it matches DraftKings.
Pick your team and the schedule hands you somebody from your own division. Four possessions each, real downs, real field position — the return decides where you start, so some drives begin backed up and some start you near midfield. You call every snap: run it, throw it short, take the shot, and on fourth down go for it, send the kicker, or punt it away. Then you have to make the play — tap when the marker crosses the gold. Timing doesn't hand you yards, it tilts the odds: most runs are a couple, the odd one breaks, and a shot downfield is a chunk or it's nothing. Miss and it costs you — a run gets stuffed for a loss, a pass can be a sack, and a shot thrown badly enough gets picked off. You only get the offence, so the magic lives either side of it: some kickoffs you run back yourself, and now and then your defence gets one snap to jump a route. Hit those and you're taking one to the house or bringing a pick back the other way. Scored exactly the way your league is scored: 0.1 a yard, a point a catch, six for the score, minus one for the interception, kickers paid by distance, the hundred-yard bonuses, and the defence paid DraftKings' way — a point a sack, two a takeaway, two a safety, six for a return or defensive touchdown, and the points-allowed ladder.
You'll get a division rival
Two boards are open — League 2 and League 3, same stakes, same rules. Each runs its own escrowed $600 pot, paid to its top three inside that league. The crown and the vest, though, are singular — one of each across all three leagues, the private one included, and your finish on your own board is what puts you in the running. Win your league, then out-score the other two winners, and the crown is yours. Finish last in your league, then post fewer points than the other two cellars, and the vest is yours. Multi-entry is allowed — take a seat in both open boards if you want — but it's one team per league, no exceptions. Each entry is its own $50, paid on that league's own LeagueSafe page.
Each league has its own LeagueSafe page — pay the one you want a seat in. Escrowed and safe, released only to the winners. No chasing Venmo, no IOUs, no "I'll get you next week."
The invite link for that exact league comes back to you the moment you're paid in. First in, first locked. Want a second team? Pay a different league — never the same one twice.
League 2 drafts Saturday at 6 PM. League 3 drafts Sunday at 5 PM Mountain — a day apart, so you can take a seat on both boards and draft both properly. (The private Expansion League goes Friday the 4th at 7 PM.) Bring your board. Leave your excuses. Autopick is how careers end.
Your $50 entry is held in escrow and paid back out in full to the top three — zero rake, no house cut. Twelve seats make $600, and all $600 goes to the podium: $400 / $125 / $75. Both open leagues have their own LeagueSafe page, so pay the board you want a seat on and your ESPN invite comes straight back to you.
And if a board comes up short? The managers who paid into it vote — simple majority. Run it short with the pot scaled to the seats, merge into another league, or take a full refund. Your money never leaves escrow until that's settled, so you are never stuck in a league you didn't want or out a dollar you didn't agree to.
Choose your league →Thirty-six managers, three boards, all drafted. Every seat is gone and entry is closed for the year. From here it is one season across three leagues, and three places to follow it — each doing one job.
Lineups, waiver claims, scoring and the button that executes a trade. Set your lineup there every week. Nothing on this page changes a result — ESPN is the record.
#trade-block is where you shop a player and where every deal starts. Plus waiver alerts, injury news before kickoff, the hall of shame and the trash talk. If it needs a reply, it happens in Discord, not in an ESPN message board nobody reads.
Every roster on every board, live standings, the crown and vest race, the Sunday slate with the lines, the weather and who is out. Three leagues on one screen, refreshed while you sit here — the one view ESPN cannot give you.
Two open boards. Twelve seats each. $50 in, $600 out, zero rake. Every league pays its own top three — but only one manager takes the crown, and only one wears the vest — win your board to run for one, finish last on it to run for the other, and points settle it. Which one are you?
Thirty-six managers. Three boards. Every seat taken and the drafts are done. Each league pays its own top three — but only one manager wears the crown and only one wears the vest — win your board to run for one, finish last on it to run for the other, and points settle it. Eighteen weeks to find out which one you are.